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#include <libnet.h>
struct _libnet
{
int packet_size;
u_char *packet;
char err_buf[LIBNET_ERRBUF_SIZE];
u_char *device;
struct libnet_link_int *network;
};
void prepare_libnet (struct _libnet *lnet);
int play_arpg (struct _libnet *, u_char *, u_char *, u_char *, u_char *);
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